HardenedBSD/contrib/lutok/stack_cleaner.cpp
Brooks Davis c697fb7f7c Add liblutok a lightweight C++ API for lua.
It is added an INTERNALLIB and not installed.  It will be used by kyua.

This is a preparatory commit for D24103.

Reviewed by:	emaste
Obtained from:	CheriBSD
Sponsored by:	DARPA
2020-03-23 18:26:23 +00:00

92 lines
3.3 KiB
C++

// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cassert>
#include <cstring>
#include "stack_cleaner.hpp"
#include "state.ipp"
/// Internal implementation for lutok::stack_cleaner.
struct lutok::stack_cleaner::impl {
/// Reference to the Lua state this stack_cleaner refers to.
state& state_ref;
/// The depth of the Lua stack to be restored.
unsigned int original_depth;
/// Constructor.
///
/// \param state_ref_ Reference to the Lua state.
/// \param original_depth_ The depth of the Lua stack.
impl(state& state_ref_, const unsigned int original_depth_) :
state_ref(state_ref_),
original_depth(original_depth_)
{
}
};
/// Creates a new stack cleaner.
///
/// This gathers the current height of the stack so that extra elements can be
/// popped during destruction.
///
/// \param state_ The Lua state.
lutok::stack_cleaner::stack_cleaner(state& state_) :
_pimpl(new impl(state_, state_.get_top()))
{
}
/// Pops any values from the stack not known at construction time.
///
/// \pre The current height of the stack must be equal or greater to the height
/// of the stack when this object was instantiated.
lutok::stack_cleaner::~stack_cleaner(void)
{
const unsigned int current_depth = _pimpl->state_ref.get_top();
assert(current_depth >= _pimpl->original_depth);
const unsigned int diff = current_depth - _pimpl->original_depth;
if (diff > 0)
_pimpl->state_ref.pop(diff);
}
/// Forgets about any elements currently in the stack.
///
/// This allows a function to return values on the stack because all the
/// elements that are currently in the stack will not be touched during
/// destruction when the function is called.
void
lutok::stack_cleaner::forget(void)
{
_pimpl->original_depth = _pimpl->state_ref.get_top();
}