HardenedBSD/games/hack/hack.Decl.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

44 lines
1.1 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.Decl.c - version 1.0.3 */
#include "hack.h"
char nul[40]; /* contains zeros */
char plname[PL_NSIZ]; /* player name */
char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
boolean in_mklev, restoring;
struct rm levl[COLNO][ROWNO]; /* level map */
#ifndef QUEST
#include "def.mkroom.h"
struct mkroom rooms[MAXNROFROOMS+1];
coord doors[DOORMAX];
#endif QUEST
struct monst *fmon = 0;
struct trap *ftrap = 0;
struct gold *fgold = 0;
struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
*uleft = 0, *uchain = 0, *uball = 0;
struct flag flags;
struct you u;
struct monst youmonst; /* dummy; used as return value for boomhit */
xchar dlevel = 1;
xchar xupstair, yupstair, xdnstair, ydnstair;
char *save_cm = 0, *killer, *nomovemsg;
long moves = 1;
long wailmsg = 0;
int multi = 0;
char genocided[60];
char fut_geno[60];
xchar curx,cury;
xchar seelx, seehx, seely, seehy; /* corners of lit room */
coord bhitpos;
char quitchars[] = " \r\n\033";