HardenedBSD/lib/libncurses/TESTS/hanoi.c
Jordan K. Hubbard d1dd4d6ef0 Add something so that you can solve the puzzle automatically by pressing
`a' (I'm using this code as a test for something else, and just happened
to add this in the process :).
1996-08-15 20:15:18 +00:00

276 lines
5.3 KiB
C

/*
* Name: Towers of Hanoi.
*
* Desc:
* This is a playable copy of towers of hanoi.
* Its sole purpose is to demonstrate my Amiga Curses package.
* This program should compile on any system that has Curses.
* 'hanoi' will give a manual game with 7 playing pieces.
* 'hanoi n' will give a manual game with n playing pieces.
* 'hanoi n a' will give an auto solved game with n playing pieces.
*
* Author: Simon J Raybould (sie@fulcrum.bt.co.uk).
*
* Date: 05.Nov.90
*
*/
#include <ncurses.h>
#define NPEGS 3 /* This is not configurable !! */
#define MINTILES 3
#define MAXTILES 9
#define DEFAULTTILES 7
#define TOPLINE 6
#define BASELINE 16
#define STATUSLINE (LINES-3)
#define LEFTPEG 19
#define MIDPEG 39
#define RIGHTPEG 59
#define LENTOIND(x) (((x)-1)/2)
#define OTHER(a,b) (3-((a)+(b)))
struct Peg {
int Length[MAXTILES];
int Count;
};
struct Peg Pegs[NPEGS];
int PegPos[] = { LEFTPEG, MIDPEG, RIGHTPEG };
int TileColour[] = {
COLOR_GREEN, /* Length 3 */
COLOR_MAGENTA, /* Length 5 */
COLOR_RED, /* Length 7 */
COLOR_BLUE, /* Length 9 */
COLOR_CYAN, /* Length 11 */
COLOR_YELLOW, /* Length 13 */
COLOR_GREEN, /* Length 15 */
COLOR_MAGENTA, /* Length 17 */
COLOR_RED, /* Length 19 */
};
int NMoves = 0;
static unsigned char AutoFlag;
void InitTiles(), DisplayTiles(), MakeMove(), AutoMove(), Usage();
int
main(int argc, char **argv)
{
int NTiles, FromCol, ToCol;
switch(argc) {
case 1:
NTiles = DEFAULTTILES;
break;
case 2:
NTiles = atoi(argv[1]);
if (NTiles > MAXTILES || NTiles < MINTILES) {
fprintf(stderr, "Range %d to %d\n", MINTILES, MAXTILES);
exit(1);
}
break;
case 3:
if (strcmp(argv[2], "a")) {
Usage();
exit(1);
}
NTiles = atoi(argv[1]);
if (NTiles > MAXTILES || NTiles < MINTILES) {
fprintf(stderr, "Range %d to %d\n", MINTILES, MAXTILES);
exit(1);
}
AutoFlag = TRUE;
break;
default:
Usage();
exit(1);
}
initscr();
if (!has_colors()) {
puts("terminal doesn't support color.");
exit(1);
}
start_color();
{
int i;
for (i = 0; i < 9; i++)
init_pair(i+1, COLOR_BLACK, TileColour[i]);
}
cbreak();
if (LINES < 24) {
fprintf(stderr, "Min screen length 24 lines\n");
endwin();
exit(1);
}
if(AutoFlag)
leaveok(stdscr, TRUE); /* Attempt to remove cursor */
InitTiles(NTiles);
DisplayTiles();
if(AutoFlag) {
do {
noecho();
AutoMove(0, 2, NTiles);
} while(!Solved(NTiles));
sleep(2);
} else {
for(;;) {
if(GetMove(&FromCol, &ToCol))
break;
if (AutoFlag) {
AutoMove(0, 2, NTiles);
break;
}
if(InvalidMove(FromCol, ToCol)) {
mvaddstr(STATUSLINE, 0, "Invalid Move !!");
refresh();
beep();
continue;
}
MakeMove(FromCol, ToCol);
if(Solved(NTiles)) {
mvprintw(STATUSLINE, 0, "Well Done !! You did it in %d moves", NMoves);
refresh();
sleep(5);
break;
}
}
}
endwin();
}
int
InvalidMove(int From, int To)
{
if(From == To)
return TRUE;
if(!Pegs[From].Count)
return TRUE;
if(Pegs[To].Count &&
Pegs[From].Length[Pegs[From].Count-1] >
Pegs[To].Length[Pegs[To].Count-1])
return TRUE;
return FALSE;
}
void
InitTiles(int NTiles)
{
int Size, SlotNo;
for(Size=NTiles*2+1, SlotNo=0; Size>=3; Size-=2)
Pegs[0].Length[SlotNo++] = Size;
Pegs[0].Count = NTiles;
Pegs[1].Count = 0;
Pegs[2].Count = 0;
}
#define gc() {noecho();getch();echo();}
void
DisplayTiles()
{
int Line, Peg, SlotNo;
char TileBuf[BUFSIZ];
erase();
mvaddstr(1, 24, "T O W E R S O F H A N O I");
mvaddstr(3, 34, "SJR 1990");
mvprintw(19, 5, "Moves : %d", NMoves);
standout();
mvaddstr(BASELINE, 8, " ");
for(Line=TOPLINE; Line<BASELINE; Line++) {
mvaddch(Line, LEFTPEG, ' ');
mvaddch(Line, MIDPEG, ' ');
mvaddch(Line, RIGHTPEG, ' ');
}
mvaddch(BASELINE, LEFTPEG, '1');
mvaddch(BASELINE, MIDPEG, '2');
mvaddch(BASELINE, RIGHTPEG, '3');
standend();
/* Draw tiles */
for(Peg=0; Peg<NPEGS; Peg++) {
for(SlotNo=0; SlotNo<Pegs[Peg].Count; SlotNo++) {
memset(TileBuf, ' ', Pegs[Peg].Length[SlotNo]);
TileBuf[Pegs[Peg].Length[SlotNo]] = '\0';
attrset(COLOR_PAIR(LENTOIND(Pegs[Peg].Length[SlotNo])));
mvaddstr(BASELINE-(SlotNo+1),
PegPos[Peg]-Pegs[Peg].Length[SlotNo]/2, TileBuf);
}
}
attrset(A_NORMAL);
refresh();
}
int
GetMove(int *From, int *To)
{
mvaddstr(STATUSLINE, 0, "Next move ('q' to quit) from ");
clrtoeol();
refresh();
if((*From = getch()) == 'q')
return TRUE;
else if (*From == 'a') {
AutoFlag = TRUE;
return FALSE;
}
*From -= ('0'+1);
addstr(" to ");
clrtoeol();
refresh();
if((*To = getch()) == 'q')
return TRUE;
*To -= ('0'+1);
move(STATUSLINE, 0);
clrtoeol();
refresh();
return FALSE;
}
void
MakeMove(int From, int To)
{
Pegs[From].Count--;
Pegs[To].Length[Pegs[To].Count] = Pegs[From].Length[Pegs[From].Count];
Pegs[To].Count++;
NMoves++;
DisplayTiles();
}
void
AutoMove(int From, int To, int Num)
{
if(Num == 1) {
MakeMove(From, To);
return;
}
AutoMove(From, OTHER(From, To), Num-1);
MakeMove(From, To);
AutoMove(OTHER(From, To), To, Num-1);
}
int
Solved(int NumTiles)
{
int i;
for(i = 1; i < NPEGS; i++)
if (Pegs[i].Count == NumTiles)
return TRUE;
return FALSE;
}
void
Usage()
{
fprintf(stderr, "Usage: hanoi [<No Of Tiles>] [a]\n");
fprintf(stderr, "The 'a' option causes the tower to be solved automatically\n");
}