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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.Decl.c - version 1.0.3 */
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#include "hack.h"
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char nul[40]; /* contains zeros */
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char plname[PL_NSIZ]; /* player name */
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char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */
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boolean in_mklev, restoring;
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struct rm levl[COLNO][ROWNO]; /* level map */
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#ifndef QUEST
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#include "def.mkroom.h"
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struct mkroom rooms[MAXNROFROOMS+1];
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coord doors[DOORMAX];
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#endif QUEST
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struct monst *fmon = 0;
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struct trap *ftrap = 0;
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struct gold *fgold = 0;
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struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0,
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*uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0,
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*uleft = 0, *uchain = 0, *uball = 0;
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struct flag flags;
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struct you u;
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struct monst youmonst; /* dummy; used as return value for boomhit */
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xchar dlevel = 1;
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xchar xupstair, yupstair, xdnstair, ydnstair;
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char *save_cm = 0, *killer, *nomovemsg;
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long moves = 1;
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long wailmsg = 0;
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int multi = 0;
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char genocided[60];
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char fut_geno[60];
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xchar curx,cury;
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xchar seelx, seehx, seely, seehy; /* corners of lit room */
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coord bhitpos;
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char quitchars[] = " \r\n\033";
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