HardenedBSD/games/hack/hack.search.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

134 lines
3.1 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.search.c - version 1.0.3 */
#include "hack.h"
extern struct monst *makemon();
findit() /* returns number of things found */
{
int num;
register xchar zx,zy;
register struct trap *ttmp;
register struct monst *mtmp;
xchar lx,hx,ly,hy;
if(u.uswallow) return(0);
for(lx = u.ux; (num = levl[lx-1][u.uy].typ) && num != CORR; lx--) ;
for(hx = u.ux; (num = levl[hx+1][u.uy].typ) && num != CORR; hx++) ;
for(ly = u.uy; (num = levl[u.ux][ly-1].typ) && num != CORR; ly--) ;
for(hy = u.uy; (num = levl[u.ux][hy+1].typ) && num != CORR; hy++) ;
num = 0;
for(zy = ly; zy <= hy; zy++)
for(zx = lx; zx <= hx; zx++) {
if(levl[zx][zy].typ == SDOOR) {
levl[zx][zy].typ = DOOR;
atl(zx, zy, '+');
num++;
} else if(levl[zx][zy].typ == SCORR) {
levl[zx][zy].typ = CORR;
atl(zx, zy, CORR_SYM);
num++;
} else if(ttmp = t_at(zx, zy)) {
if(ttmp->ttyp == PIERC){
(void) makemon(PM_PIERCER, zx, zy);
num++;
deltrap(ttmp);
} else if(!ttmp->tseen) {
ttmp->tseen = 1;
if(!vism_at(zx, zy))
atl(zx,zy,'^');
num++;
}
} else if(mtmp = m_at(zx,zy)) if(mtmp->mimic){
seemimic(mtmp);
num++;
}
}
return(num);
}
dosearch()
{
register xchar x,y;
register struct trap *trap;
register struct monst *mtmp;
if(u.uswallow)
pline("What are you looking for? The exit?");
else
for(x = u.ux-1; x < u.ux+2; x++)
for(y = u.uy-1; y < u.uy+2; y++) if(x != u.ux || y != u.uy) {
if(levl[x][y].typ == SDOOR) {
if(rn2(7)) continue;
levl[x][y].typ = DOOR;
levl[x][y].seen = 0; /* force prl */
prl(x,y);
nomul(0);
} else if(levl[x][y].typ == SCORR) {
if(rn2(7)) continue;
levl[x][y].typ = CORR;
levl[x][y].seen = 0; /* force prl */
prl(x,y);
nomul(0);
} else {
/* Be careful not to find anything in an SCORR or SDOOR */
if(mtmp = m_at(x,y)) if(mtmp->mimic){
seemimic(mtmp);
pline("You find a mimic.");
return(1);
}
for(trap = ftrap; trap; trap = trap->ntrap)
if(trap->tx == x && trap->ty == y &&
!trap->tseen && !rn2(8)) {
nomul(0);
pline("You find a%s.", traps[trap->ttyp]);
if(trap->ttyp == PIERC) {
deltrap(trap);
(void) makemon(PM_PIERCER,x,y);
return(1);
}
trap->tseen = 1;
if(!vism_at(x,y)) atl(x,y,'^');
}
}
}
return(1);
}
doidtrap() {
register struct trap *trap;
register int x,y;
if(!getdir(1)) return(0);
x = u.ux + u.dx;
y = u.uy + u.dy;
for(trap = ftrap; trap; trap = trap->ntrap)
if(trap->tx == x && trap->ty == y && trap->tseen) {
if(u.dz)
if((u.dz < 0) != (!xdnstair && trap->ttyp == TRAPDOOR))
continue;
pline("That is a%s.", traps[trap->ttyp]);
return(0);
}
pline("I can't see a trap there.");
return(0);
}
wakeup(mtmp)
register struct monst *mtmp;
{
mtmp->msleep = 0;
setmangry(mtmp);
if(mtmp->mimic) seemimic(mtmp);
}
/* NOTE: we must check if(mtmp->mimic) before calling this routine */
seemimic(mtmp)
register struct monst *mtmp;
{
mtmp->mimic = 0;
mtmp->mappearance = 0;
unpmon(mtmp);
pmon(mtmp);
}