HardenedBSD/games/hack/def.mkroom.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

27 lines
641 B
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.mkroom.h - version 1.0.3 */
struct mkroom {
schar lx,hx,ly,hy; /* usually xchar, but hx may be -1 */
schar rtype,rlit,doorct,fdoor;
};
#define MAXNROFROOMS 15
extern struct mkroom rooms[MAXNROFROOMS+1];
#define DOORMAX 100
extern coord doors[DOORMAX];
/* various values of rtype */
/* 0: ordinary room; 8-15: various shops */
/* Note: some code assumes that >= 8 means shop, so be careful when adding
new roomtypes */
#define SWAMP 3
#define VAULT 4
#define BEEHIVE 5
#define MORGUE 6
#define ZOO 7
#define SHOPBASE 8
#define WANDSHOP 9
#define GENERAL 15