HardenedBSD/games/larn/config.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

48 lines
1.2 KiB
C

/*
* config.c -- This defines the installation dependent variables.
* Some strings are modified later. ANSI C would
* allow compile time string concatenation, we must
* do runtime concatenation, in main.
*
* Larn is copyrighted 1986 by Noah Morgan.
*/
#include "header.h"
#include "pathnames.h"
/*
* All these strings will be appended to in main() to be complete filenames
*/
/* the game save filename */
char savefilename[1024];
/* the logging file */
char logfile[] = _PATH_LOG;
/* the help text file */
char helpfile[] = _PATH_HELP;
/* the score file */
char scorefile[] = _PATH_SCORE;
/* the maze data file */
char larnlevels[] = _PATH_LEVELS;
/* the fortune data file */
char fortfile[] = _PATH_FORTS;
/* the .larnopts filename */
char optsfile[1024] ="/.larnopts";
/* the player id datafile name */
char playerids[] = _PATH_PLAYERIDS;
char diagfile[] ="Diagfile"; /* the diagnostic filename */
char ckpfile[] ="Larn12.0.ckp"; /* the checkpoint filename */
char *password ="pvnert(x)"; /* the wizards password <=32 */
char psname[PSNAMESIZE]="larn"; /* the process name */
#define WIZID 1
int wisid=0; /* the user id of the only person who can be wizard */