HardenedBSD/games/robots/main.c
1999-11-30 03:50:02 +00:00

197 lines
4.5 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static const char copyright[] =
"@(#) Copyright (c) 1980, 1993\n\
The Regents of the University of California. All rights reserved.\n";
#endif /* not lint */
#ifndef lint
#if 0
static char sccsid[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";
#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include "robots.h"
# include <signal.h>
# include <stdlib.h>
# include <ctype.h>
main(ac, av)
int ac;
char **av;
{
char *sp;
bool bad_arg;
bool show_only;
extern char *Scorefile;
extern int Max_per_uid;
void quit();
show_only = FALSE;
if (ac > 1) {
bad_arg = FALSE;
for (++av; ac > 1 && *av[0]; av++, ac--)
if (av[0][0] != '-')
if (isdigit(av[0][0]))
Max_per_uid = atoi(av[0]);
else {
Scorefile = av[0];
# ifdef FANCY
sp = rindex(Scorefile, '/');
if (sp == NULL)
sp = Scorefile;
if (strcmp(sp, "pattern_roll") == 0)
Pattern_roll = TRUE;
else if (strcmp(sp, "stand_still") == 0)
Stand_still = TRUE;
if (Pattern_roll || Stand_still)
Teleport = TRUE;
# endif
}
else
for (sp = &av[0][1]; *sp; sp++)
switch (*sp) {
case 's':
show_only = TRUE;
break;
case 'r':
Real_time = TRUE;
break;
case 'a':
Start_level = 4;
break;
case 'j':
Jump = TRUE;
break;
case 't':
Teleport = TRUE;
break;
default:
fprintf(stderr, "robots: uknown option: %c\n", *sp);
bad_arg = TRUE;
break;
}
if (bad_arg) {
exit(1);
/* NOTREACHED */
}
}
if (show_only) {
show_score();
exit(0);
/* NOTREACHED */
}
initscr();
signal(SIGINT, quit);
crmode();
noecho();
nonl();
if (LINES != Y_SIZE || COLS != X_SIZE) {
if (LINES < Y_SIZE || COLS < X_SIZE) {
endwin();
printf("Need at least a %dx%d screen\n",
Y_SIZE, X_SIZE);
exit(1);
}
delwin(stdscr);
stdscr = newwin(Y_SIZE, X_SIZE, 0, 0);
}
srandomdev();
if (Real_time)
signal(SIGALRM, move_robots);
do {
init_field();
for (Level = Start_level; !Dead; Level++) {
make_level();
play_level();
}
move(My_pos.y, My_pos.x);
printw("AARRrrgghhhh....");
refresh();
score();
} while (another());
quit();
}
void
__cputchar(ch)
int ch;
{
(void)putchar(ch);
}
/*
* quit:
* Leave the program elegantly.
*/
void
quit()
{
endwin();
exit(0);
/* NOTREACHED */
}
/*
* another:
* See if another game is desired
*/
another()
{
int y;
#ifdef FANCY
if ((Stand_still || Pattern_roll) && !Newscore)
return TRUE;
#endif
if (query("Another game?")) {
if (Full_clear) {
for (y = 1; y <= Num_scores; y++) {
move(y, 1);
clrtoeol();
}
refresh();
}
return TRUE;
}
return FALSE;
}