HardenedBSD/games/rogue
Poul-Henning Kamp 06bba905d0 Many places in the code NULL is used in integer context, where
plain 0 should be used.  This happens to work because we #define
NULL to 0, but is stylistically wrong and can cause problems
for people trying to port bits of code to other environments.

PR:		2752
Submitted by:	Arne Henrik Juul <arnej@imf.unit.no>
1997-09-18 13:45:34 +00:00
..
USD.doc
CHANGES
curses.c
hit.c
init.c
inventory.c Many places in the code NULL is used in integer context, where 1997-09-18 13:45:34 +00:00
level.c
machdep.c
main.c
Makefile
message.c
monster.c
move.c
object.c
pack.c If not on a tty, don't do "--more--" processing. Someday, I will get 1996-11-07 09:27:23 +00:00
pathnames.h
play.c
random.c
ring.c
rogue.6
rogue.h
room.c
save.c
score.c
spec_hit.c
throw.c
trap.c
use.c
zap.c