mirror of
https://git.hardenedbsd.org/hardenedbsd/HardenedBSD.git
synced 2024-12-29 15:10:57 +01:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
62 lines
2.5 KiB
Plaintext
62 lines
2.5 KiB
Plaintext
This is export hack, my first semester programming project.
|
|
|
|
To set it up for your system, you will have to do the following:
|
|
1: create a hack uid, to own the top ten list, etc.
|
|
2: create a hack directory "/usr/lib/game/hack" is the default.
|
|
2.5: make the directory 700 mode. /* sav files go in there...*/
|
|
3: modify hack.main.c to use the new directory.
|
|
4: modify hack.main.c so it uses the new hack gid. Gid accounts can
|
|
go into magic mode without the password, can get cores with ^G, etc.
|
|
(make sure gid isn't checked anywhere else...)
|
|
5: recompile hack.
|
|
6: put it in games after making it set-uid hack.
|
|
8: fix the bugs I undobtedly left in it.
|
|
9: tell me what you think of it.
|
|
|
|
Hack uses the UCB file /etc/termcap to get your terminal escape codes.
|
|
If you don't use it, you will have to make extensive changes to hack.pri.c
|
|
|
|
If you find any bugs (That you think I don't know about), or have any
|
|
awesome new changes (Like a better save (One that works!)), or have ANY
|
|
questions, write me
|
|
Jay Fenlason
|
|
29 East St.
|
|
Sudbury Mass.
|
|
01776
|
|
|
|
or call me at (617) 443-5036. Since I have both a modem and a teen-age
|
|
sister, Good Luck.
|
|
|
|
|
|
Hack is split (roughly) into several source files that do different things.
|
|
I have tried to fit all the procedures having to do with a certain segment
|
|
of the game into a single file, but the job is not the best in the world.
|
|
The rough splits are:
|
|
|
|
hack.c General random stuff and things I never got around to moving.
|
|
hack.main.c main() and other random procedures, also the lock file stuff.
|
|
hack.mon.c Monsters, moving, attacking, etc.
|
|
hack.do.c drink, eat, read, wield, save, etc.
|
|
hack.do1.c zap, wear, remove, etc...
|
|
hack.pri.c stuff having to do with the screen, most of the terminal
|
|
independant stuff is in here.
|
|
hack.lev.c temp files and calling of mklev.
|
|
|
|
Because of the peculiar restraints on our system, I make mklev (create
|
|
a level) a separate procedure execd by hack when needed. The source for
|
|
mklev is (Naturaly) mklev.c. You may want to put mklev back into hack.
|
|
Good luck.
|
|
|
|
Most of hack was written by me, with help from
|
|
Kenny Woodland (KW) (general random things including
|
|
the original BUZZ())
|
|
Mike Thome (MT) (The original chamelian)
|
|
and Jon Payne (JP) (The original lock file kludge and
|
|
the massive CURS())
|
|
|
|
This entire program would not have been possible without the SFSU Logo
|
|
Workshop. I am eternally grateful to all of our students (Especially K.L.),
|
|
without whom I would never have seen Rogue. I am especially grateful to
|
|
Mike Clancy, without whose generous help I would never have gotten to play
|
|
ROGUE.
|