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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
61 lines
2.0 KiB
C
61 lines
2.0 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* def.monst.h - version 1.0.2 */
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struct monst {
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struct monst *nmon;
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struct permonst *data;
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unsigned m_id;
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xchar mx,my;
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xchar mdx,mdy; /* if mdispl then pos where last displayed */
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#define MTSZ 4
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coord mtrack[MTSZ]; /* monster track */
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schar mhp,mhpmax;
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char mappearance; /* nonzero for undetected 'M's and for '1's */
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Bitfield(mimic,1); /* undetected mimic */
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Bitfield(mdispl,1); /* mdx,mdy valid */
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Bitfield(minvis,1); /* invisible */
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Bitfield(cham,1); /* shape-changer */
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Bitfield(mhide,1); /* hides beneath objects */
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Bitfield(mundetected,1); /* not seen in present hiding place */
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Bitfield(mspeed,2);
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Bitfield(msleep,1);
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Bitfield(mfroz,1);
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Bitfield(mconf,1);
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Bitfield(mflee,1); /* fleeing */
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Bitfield(mfleetim,7); /* timeout for mflee */
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Bitfield(mcan,1); /* has been cancelled */
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Bitfield(mtame,1); /* implies peaceful */
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Bitfield(mpeaceful,1); /* does not attack unprovoked */
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Bitfield(isshk,1); /* is shopkeeper */
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Bitfield(isgd,1); /* is guard */
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Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
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Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
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Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
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Bitfield(mnamelth,6); /* length of name (following mxlth) */
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#ifndef NOWORM
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Bitfield(wormno,5); /* at most 31 worms on any level */
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#endif NOWORM
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unsigned mtrapseen; /* bitmap of traps we've been trapped in */
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long mlstmv; /* prevent two moves at once */
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struct obj *minvent;
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long mgold;
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unsigned mxlth; /* length of following data */
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/* in order to prevent alignment problems mextra should
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be (or follow) a long int */
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long mextra[1]; /* monster dependent info */
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};
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#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
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extern struct monst *fmon;
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extern struct monst *fallen_down;
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struct monst *m_at();
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/* these are in mspeed */
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#define MSLOW 1 /* slow monster */
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#define MFAST 2 /* speeded monster */
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#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
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#define MREGEN "TVi1"
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#define UNDEAD "ZVW "
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