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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
199 lines
4.4 KiB
C
199 lines
4.4 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.makemon.c - version 1.0.2 */
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#include "hack.h"
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extern char fut_geno[];
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extern char *index();
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extern struct obj *mkobj_at();
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struct monst zeromonst;
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/*
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* called with [x,y] = coordinates;
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* [0,0] means anyplace
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* [u.ux,u.uy] means: call mnexto (if !in_mklev)
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*
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* In case we make an Orc or killer bee, we make an entire horde (swarm);
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* note that in this case we return only one of them (the one at [x,y]).
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*/
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struct monst *
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makemon(ptr,x,y)
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register struct permonst *ptr;
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{
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register struct monst *mtmp;
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register tmp, ct;
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boolean anything = (!ptr);
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extern boolean in_mklev;
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if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
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if(ptr){
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if(index(fut_geno, ptr->mlet)) return((struct monst *) 0);
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} else {
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ct = CMNUM - strlen(fut_geno);
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if(index(fut_geno, 'm')) ct++; /* make only 1 minotaur */
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if(index(fut_geno, '@')) ct++;
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if(ct <= 0) return(0); /* no more monsters! */
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tmp = rn2(ct*dlevel/24 + 7);
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if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12);
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if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2);
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for(ct = 0; ct < CMNUM; ct++){
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ptr = &mons[ct];
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if(index(fut_geno, ptr->mlet))
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continue;
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if(!tmp--) goto gotmon;
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}
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panic("makemon?");
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}
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gotmon:
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mtmp = newmonst(ptr->pxlth);
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*mtmp = zeromonst; /* clear all entries in structure */
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for(ct = 0; ct < ptr->pxlth; ct++)
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((char *) &(mtmp->mextra[0]))[ct] = 0;
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mtmp->nmon = fmon;
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fmon = mtmp;
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mtmp->m_id = flags.ident++;
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mtmp->data = ptr;
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mtmp->mxlth = ptr->pxlth;
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if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
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else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
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else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
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mtmp->mx = x;
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mtmp->my = y;
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mtmp->mcansee = 1;
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if(ptr->mlet == 'M'){
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mtmp->mimic = 1;
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mtmp->mappearance = ']';
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}
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if(!in_mklev) {
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if(x == u.ux && y == u.uy && ptr->mlet != ' ')
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mnexto(mtmp);
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if(x == 0 && y == 0)
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rloc(mtmp);
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}
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if(ptr->mlet == 's' || ptr->mlet == 'S') {
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mtmp->mhide = mtmp->mundetected = 1;
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if(in_mklev)
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if(mtmp->mx && mtmp->my)
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(void) mkobj_at(0, mtmp->mx, mtmp->my);
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}
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if(ptr->mlet == ':') {
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mtmp->cham = 1;
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(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
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}
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if(ptr->mlet == 'I' || ptr->mlet == ';')
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mtmp->minvis = 1;
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if(ptr->mlet == 'L' || ptr->mlet == 'N'
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|| (in_mklev && index("&w;", ptr->mlet) && rn2(5))
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) mtmp->msleep = 1;
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#ifndef NOWORM
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if(ptr->mlet == 'w' && getwn(mtmp))
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initworm(mtmp);
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#endif NOWORM
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if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') {
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coord enexto();
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coord mm;
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register int cnt = rnd(10);
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mm.x = x;
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mm.y = y;
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while(cnt--) {
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mm = enexto(mm.x, mm.y);
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(void) makemon(ptr, mm.x, mm.y);
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}
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}
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return(mtmp);
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}
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coord
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enexto(xx,yy)
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register xchar xx,yy;
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{
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register xchar x,y;
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coord foo[15], *tfoo;
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int range;
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tfoo = foo;
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range = 1;
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do { /* full kludge action. */
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for(x = xx-range; x <= xx+range; x++)
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if(goodpos(x, yy-range)) {
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tfoo->x = x;
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tfoo++->y = yy-range;
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if(tfoo == &foo[15]) goto foofull;
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}
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for(x = xx-range; x <= xx+range; x++)
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if(goodpos(x,yy+range)) {
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tfoo->x = x;
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tfoo++->y = yy+range;
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if(tfoo == &foo[15]) goto foofull;
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}
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for(y = yy+1-range; y < yy+range; y++)
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if(goodpos(xx-range,y)) {
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tfoo->x = xx-range;
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tfoo++->y = y;
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if(tfoo == &foo[15]) goto foofull;
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}
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for(y = yy+1-range; y < yy+range; y++)
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if(goodpos(xx+range,y)) {
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tfoo->x = xx+range;
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tfoo++->y = y;
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if(tfoo == &foo[15]) goto foofull;
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}
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range++;
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} while(tfoo == foo);
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foofull:
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return( foo[rn2(tfoo-foo)] );
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}
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goodpos(x,y) /* used only in mnexto and rloc */
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{
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return(
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! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
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m_at(x,y) || !ACCESSIBLE(levl[x][y].typ)
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|| (x == u.ux && y == u.uy)
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|| sobj_at(ENORMOUS_ROCK, x, y)
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));
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}
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rloc(mtmp)
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struct monst *mtmp;
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{
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register tx,ty;
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register char ch = mtmp->data->mlet;
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#ifndef NOWORM
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if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */
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#endif NOWORM
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do {
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tx = rn1(COLNO-3,2);
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ty = rn2(ROWNO);
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} while(!goodpos(tx,ty));
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mtmp->mx = tx;
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mtmp->my = ty;
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if(u.ustuck == mtmp){
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if(u.uswallow) {
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u.ux = tx;
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u.uy = ty;
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docrt();
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} else u.ustuck = 0;
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}
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pmon(mtmp);
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}
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struct monst *
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mkmon_at(let,x,y)
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char let;
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register int x,y;
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{
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register int ct;
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register struct permonst *ptr;
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for(ct = 0; ct < CMNUM; ct++) {
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ptr = &mons[ct];
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if(ptr->mlet == let)
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return(makemon(ptr,x,y));
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}
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return(0);
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}
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