HardenedBSD/games/cribbage/support.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

359 lines
7.7 KiB
C

/*-
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)support.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include <curses.h>
#include <string.h>
#include "deck.h"
#include "cribbage.h"
#include "cribcur.h"
#define NTV 10 /* number scores to test */
/* score to test reachability of, and order to test them in */
int tv[NTV] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
/*
* computer chooses what to play in pegging...
* only called if no playable card will score points
*/
int
cchose(h, n, s)
CARD h[];
int n, s;
{
register int i, j, l;
if (n <= 1)
return (0);
if (s < 4) { /* try for good value */
if ((j = anysumto(h, n, s, 4)) >= 0)
return (j);
if ((j = anysumto(h, n, s, 3)) >= 0 && s == 0)
return (j);
}
if (s > 0 && s < 20) {
/* try for retaliation to 31 */
for (i = 1; i <= 10; i++) {
if ((j = anysumto(h, n, s, 21 - i)) >= 0) {
if ((l = numofval(h, n, i)) > 0) {
if (l > 1 || VAL(h[j].rank) != i)
return (j);
}
}
}
}
if (s < 15) {
/* for retaliation after 15 */
for (i = 0; i < NTV; i++) {
if ((j = anysumto(h, n, s, tv[i])) >= 0) {
if ((l = numofval(h, n, 15 - tv[i])) > 0) {
if (l > 1 ||
VAL(h[j].rank) != 15 - tv[i])
return (j);
}
}
}
}
j = -1;
/* remember: h is sorted */
for (i = n - 1; i >= 0; --i) {
l = s + VAL(h[i].rank);
if (l > 31)
continue;
if (l != 5 && l != 10 && l != 21) {
j = i;
break;
}
}
if (j >= 0)
return (j);
for (i = n - 1; i >= 0; --i) {
l = s + VAL(h[i].rank);
if (l > 31)
continue;
if (j < 0)
j = i;
if (l != 5 && l != 21) {
j = i;
break;
}
}
return (j);
}
/*
* plyrhand:
* Evaluate and score a player hand or crib
*/
int
plyrhand(hand, s)
CARD hand[];
char *s;
{
static char prompt[BUFSIZ];
register int i, j;
register BOOLEAN win;
prhand(hand, CINHAND, Playwin, FALSE);
(void) sprintf(prompt, "Your %s scores ", s);
i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
if ((j = number(0, 29, prompt)) == 19)
j = 0;
if (i != j) {
if (i < j) {
win = chkscr(&pscore, i);
msg("It's really only %d points; I get %d", i, 2);
if (!win)
win = chkscr(&cscore, 2);
} else {
win = chkscr(&pscore, j);
msg("You should have taken %d, not %d!", i, j);
}
if (explain)
msg("Explanation: %s", expl);
do_wait();
} else
win = chkscr(&pscore, i);
return (win);
}
/*
* comphand:
* Handle scoring and displaying the computers hand
*/
int
comphand(h, s)
CARD h[];
char *s;
{
register int j;
j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
prhand(h, CINHAND, Compwin, FALSE);
msg("My %s scores %d", s, (j == 0 ? 19 : j));
return (chkscr(&cscore, j));
}
/*
* chkscr:
* Add inc to scr and test for > glimit, printing on the scoring
* board while we're at it.
*/
int Lastscore[2] = {-1, -1};
int
chkscr(scr, inc)
int *scr, inc;
{
BOOLEAN myturn;
myturn = (scr == &cscore);
if (inc != 0) {
prpeg(Lastscore[myturn], '.', myturn);
Lastscore[myturn] = *scr;
*scr += inc;
prpeg(*scr, PEG, myturn);
refresh();
}
return (*scr >= glimit);
}
/*
* prpeg:
* Put out the peg character on the score board and put the
* score up on the board.
*/
void
prpeg(score, peg, myturn)
register int score;
int peg;
BOOLEAN myturn;
{
register int y, x;
if (!myturn)
y = SCORE_Y + 2;
else
y = SCORE_Y + 5;
if (score <= 0 || score >= glimit) {
if (peg == '.')
peg = ' ';
if (score == 0)
x = SCORE_X + 2;
else {
x = SCORE_X + 2;
y++;
}
} else {
x = (score - 1) % 30;
if (score > 90 || (score > 30 && score <= 60)) {
y++;
x = 29 - x;
}
x += x / 5;
x += SCORE_X + 3;
}
mvaddch(y, x, peg);
mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
}
/*
* cdiscard -- the computer figures out what is the best discard for
* the crib and puts the best two cards at the end
*/
void
cdiscard(mycrib)
BOOLEAN mycrib;
{
CARD d[CARDS], h[FULLHAND], cb[2];
register int i, j, k;
int nc, ns;
long sums[15];
static int undo1[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
static int undo2[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
makedeck(d);
nc = CARDS;
for (i = 0; i < knownum; i++) { /* get all other cards */
cremove(known[i], d, nc--);
}
for (i = 0; i < 15; i++)
sums[i] = 0L;
ns = 0;
for (i = 0; i < (FULLHAND - 1); i++) {
cb[0] = chand[i];
for (j = i + 1; j < FULLHAND; j++) {
cb[1] = chand[j];
for (k = 0; k < FULLHAND; k++)
h[k] = chand[k];
cremove(chand[i], h, FULLHAND);
cremove(chand[j], h, FULLHAND - 1);
for (k = 0; k < nc; k++) {
sums[ns] +=
scorehand(h, d[k], CINHAND, TRUE, FALSE);
if (mycrib)
sums[ns] += adjust(cb, d[k]);
else
sums[ns] -= adjust(cb, d[k]);
}
++ns;
}
}
j = 0;
for (i = 1; i < 15; i++)
if (sums[i] > sums[j])
j = i;
for (k = 0; k < FULLHAND; k++)
h[k] = chand[k];
cremove(h[undo1[j]], chand, FULLHAND);
cremove(h[undo2[j]], chand, FULLHAND - 1);
chand[4] = h[undo1[j]];
chand[5] = h[undo2[j]];
}
/*
* returns true if some card in hand can be played without exceeding 31
*/
int
anymove(hand, n, sum)
CARD hand[];
int n, sum;
{
register int i, j;
if (n < 1)
return (FALSE);
j = hand[0].rank;
for (i = 1; i < n; i++) {
if (hand[i].rank < j)
j = hand[i].rank;
}
return (sum + VAL(j) <= 31);
}
/*
* anysumto returns the index (0 <= i < n) of the card in hand that brings
* the s up to t, or -1 if there is none
*/
int
anysumto(hand, n, s, t)
CARD hand[];
int n, s, t;
{
register int i;
for (i = 0; i < n; i++) {
if (s + VAL(hand[i].rank) == t)
return (i);
}
return (-1);
}
/*
* return the number of cards in h having the given rank value
*/
int
numofval(h, n, v)
CARD h[];
int n, v;
{
register int i, j;
j = 0;
for (i = 0; i < n; i++) {
if (VAL(h[i].rank) == v)
++j;
}
return (j);
}
/*
* makeknown remembers all n cards in h for future recall
*/
void
makeknown(h, n)
CARD h[];
int n;
{
register int i;
for (i = 0; i < n; i++)
known[knownum++] = h[i];
}